Ochimo: The Spirit Warrior
Code | OA3 |
---|---|
Authors | Jeff Grubb |
First published | 1987 |
Linked modules | |
OA1 OA2 OA3 OA4 OA5 OA6 OA7 |
Ochimo: The Spirit Warrior is an adventure module published in 1987 for the Advanced Dungeons & Dragons fantasy role-playing game.
Plot summary
[edit]Ochimo the Spirit Warrior is an adventure scenario for the original Oriental Adventures in which the player characters travel to Akari Island to fight against the spirit of a warrior from ancient times.[1]
Ochimo, the Spirit Warrior includes a timeline for an important portion of the world presented in Oriental Adventures, and features a scenario set on an island that presents aspects of the culture of the mainland.[2]
Publication history
[edit]OA3 Ochimo the Spirit Warrior was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Jim Holloway, and was published by TSR in 1987 as a 48-page booklet with an outer folder.[1]
Reception
[edit]Michael Mullen reviewed the adventure in Space Gamer/Fantasy Gamer No. 81, and concluded that "Ochimo, the Spirit Warrior serves as a moderate introduction to the more Chinese elements of the world" while providing a background timeline for the major civilization of the mainland. He noted that while the adventure is intended to be used for characters of level 5-7, with seven pre-rolled characters included, "you may find that the players should bring characters towards the upper end of that scale, or maybe even levels 7-9. The players face some major opposition, and well played, there should be few characters left standing at the end of the adventure."[2]
References
[edit]- ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 108–109. ISBN 0-87975-653-5.
- ^ a b Mullen, Michael (January 1988). "Ah, So Desu Ka? Oriental Adventures for the AD&D Game". Space Gamer/Fantasy Gamer (81). Diverse Talents, Incorporated: 28–30.